Her and a team of hired vault hunters were brought on to find the vault on Pandora’s moon of Elpis, only to arrive via crash to an ex-Dahl military unit called the Lost Legion taking over the Hyperion satellite Helios. The game is told through a story from Athena as a captive of Sanctuary after the defeat of Handsome Jack in 2, detailing her time working for Jack after she had left Atlas before he rose to power as the dictator of Pandora. Yet another example of developer intent clashing with publisher and shareholder expectations. That’s reasonable for a game of this size, but one suspects that 2K Games wanted bigger numbers after the smash success of Borderlands 2. The game moved about 1.6 million units or so originally, not taking the later PS4 and Xbox One releases, nor its life on PC gaming storefronts. It makes it a real shame just how badly 2K Games botched selling it to fans, even leading to 2K Australia being shut down just a year later. The amount it adds to the series lore is also impressive, managing to even define Athena as a fan favorite character, give Claptrap some depth, and nailed down the characterization of Moxxi once and for all. It’s not a game you should pass up on, though, as Pre-Sequel makes a lot of quality of life improvements the series needed and has some mechanical quirks and ideas of its own that help it stand out as its own experience. Not hated, but a much lesser package compared to 2. It’s hard to know who to blame for these overblown expectations (though, of course, Randy Pitchford did have something to do with it), but the game released to mixed responses from fans and solid 7s and 8s from critics. The Pre-Sequel is the most divisive game in the Borderlands series, a spin-off assumed to be a big step forward for the franchise that was really only aiming to be a expansion of 2‘s systems and narrative.
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